Articles by: Geisel Communications

Can a Video Game Help Teens’ Mental Health?—Miami Herald

Read article—Features a study led by Lynn Fiellin, a professor of biomedical data science and medicine, and postdoctoral research fellow Caroline Barry showing that PlaySmart, a digital behavioral health game developed in the Fiellin lab, reduced depression symptoms among teens and improved attitudes toward seeking mental health care. “Serious games for prevention and mental health promotion are a rapidly growing area, but the evidence base is still emerging, ” Fiellin said. (Similar coverage in Talker.news, SWNS, and Fresno Bee.)

Dartmouth Study Finds AI Can Help Doctors Sound More Empathetic, but Overdiagnoses and Overtreats—NHPR

Read article—A Dartmouth study led by Sarah Preum, an assistant professor of computer science, and co-authored by Tim Burdick, an associate professor of community and family medicine,  found that AI-generated patient messages can help with routine tasks, but models also tended to overdiagnose, overtreat, and miss key follow-up questions. “Our study shows that when you look at a very granular level, like looking at what the AI wrote versus what the actual clinician wrote, there is a gap,” Preum said.

‘It’s the Ultimate Gift’: Why Some People Are Donating Their Bodies to UVM and Dartmouth for Science—Vermont Public

Read article—Features Dartmouth’s Anatomical Gifts Program, highlighting the role body donors play in medical education and research. James Reed, director of Dartmouth’s Anatomical Gifts Program, said the College accepts an average of 28 body donations each year and has more than 1,700 registered donors, adding, “The people who call us just for information is in the realm of 20 to 30 a day.”