{"id":24920,"date":"2025-12-01T09:32:36","date_gmt":"2025-12-01T14:32:36","guid":{"rendered":"https:\/\/geiselmed.dartmouth.edu\/news\/?p=24920"},"modified":"2025-12-01T11:30:44","modified_gmt":"2025-12-01T16:30:44","slug":"qa-with-lynn-fiellin-making-healthier-choices-through-the-power-of-video-games","status":"publish","type":"post","link":"https:\/\/geiselmed.dartmouth.edu\/news\/2025\/qa-with-lynn-fiellin-making-healthier-choices-through-the-power-of-video-games\/","title":{"rendered":"Q&amp;A With Lynn Fiellin\u2014Making Healthier Choices Through the Power of Video Games"},"content":{"rendered":"<p style=\"font-weight: 400\"><a href=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-24322\" src=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1.jpg\" alt=\"\" width=\"1680\" height=\"640\" srcset=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1.jpg 1680w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-230x88.jpg 230w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-640x244.jpg 640w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-144x55.jpg 144w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-1536x585.jpg 1536w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-1600x610.jpg 1600w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-800x305.jpg 800w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-580x221.jpg 580w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1-840x320.jpg 840w\" sizes=\"auto, (max-width: 1680px) 100vw, 1680px\" \/><\/a>Early in her career as a physician-researcher focused on improving outcomes for adults struggling with addiction and mental health issues, internist Lynn Fiellin, MD, kept hearing the same comment from her patients: \u201cIf only I knew then (as a teenager) what I know now, I\u2019d have made different choices.\u201d<\/p>\n<p style=\"font-weight: 400\">\u201cDuring that time, I also had three kids at home (between the ages of 9 and 19) and everybody was full-on engaged in video games\u2014not only commercial games but also some great learning games,\u201d she recalls. \u201cI saw the power of digital games and started thinking, \u2018If I could create interventions that would engage a younger population around prevention, it would be a win-win.\u2019\u201d<\/p>\n<p style=\"font-weight: 400\">Soon after, Fiellin secured the first of many grants from the NIH and other funding organizations, allowing her to establish (in 2009) the <a href=\"https:\/\/www.play2prevent.org\/\">play2PREVENT Lab<\/a>\u2014an innovative space whose expertise now spans game design, research, evaluation, and implementation to create impactful, evidence-based interventions.<\/p>\n<p style=\"font-weight: 400\">Today, Fiellin, who serves as a professor with faculty appointments within the Departments of Biomedical Data Science, Medicine, and the Dartmouth Institute for Health Policy and Clinical Practice at the Geisel School of Medicine at Dartmouth, is renowned for her work in developing and testing novel video game interventions to promote health and reduce risk in youth and young adults. In the following Q &amp; A, she talks about her research, her most recent published work, and future goals.<\/p>\n<p style=\"font-weight: 400\"><strong><em>Q:<\/em><\/strong><em> What specific health risk areas have you developed games for?<\/em><\/p>\n<p style=\"font-weight: 400\"><strong>Fiellin: <\/strong>To date, our team of researchers, game developers, youth, and community partners have created and evaluated five interactive evidence-based digital games addressing mental health, opioid misuse, smoking\/vaping, and sexual health and HIV\/STI prevention. Each has its own dedicated age group, depending on what we\u2019re looking to accomplish and what the epidemiology is telling us.<\/p>\n<p style=\"font-weight: 400\"><strong><em><a href=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-24923\" src=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1.jpg 1920w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-230x130.jpg 230w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-640x360.jpg 640w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-98x55.jpg 98w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-1536x864.jpg 1536w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-1600x900.jpg 1600w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-800x450.jpg 800w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-270x152.jpg 270w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-Video-Game-1-580x326.jpg 580w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a>Q:<\/em><\/strong><em> What are some of the strengths of your research program and your approach?<\/em><\/p>\n<p style=\"font-weight: 400\"><strong>Fiellin: <\/strong>I think the youth-centeredness has been key. You know, back when we started, after about six months we realized as a group of adults that we had no idea what teenagers thought. We needed to stop and start again, involving them in the whole process. So, one huge asset is that these games are created by and with and for young people.<\/p>\n<p style=\"font-weight: 400\"><strong>\u00a0<\/strong>Another huge asset is we publish on everything we do, on the process by which we design and develop these games, and on all the outcomes. Our methods are strictly, rigorously scientific\u2014we do randomized controlled trials, which are the gold standard of evaluation. As a result, we\u2019ve been able to demonstrate that our interventions have a positive impact on health risk behaviors.<\/p>\n<p style=\"font-weight: 400\">Also, most of our research is done in health classes in schools, which provide an environment that kids and teens are familiar and comfortable with. We bring everything to them\u2014iPads, headphones, even snacks.<\/p>\n<p style=\"font-weight: 400\"><strong><em>Q:<\/em><\/strong><em> Your games are very popular among kids and young adults. What elements give them lasting impact?<\/em><\/p>\n<p style=\"font-weight: 400\"><strong>Fiellin:<\/strong> They\u2019re designed to imitate real life, presenting the many, complex pressures young people experience. The games are story-based and employ role-playing, so players become a character and, first, must navigate a path that leads to negative health outcomes. They\u2019re then taken backwards through moments of decision-making and explore what might have happened if they\u2019d made different choices.<\/p>\n<p style=\"font-weight: 400\">The approach takes lessons that are embedded in the games beyond simplistic messaging like \u201cjust say no,\u201d which we now know doesn\u2019t work, into the domain of less apparent behavioral choices that can nudge a young person in either a riskier or healthier direction.<\/p>\n<p style=\"font-weight: 400\">Our game development starts with our team bringing together focus groups of teens. From those meetings, we\u2019re able to gather stories about healthy and unhealthy decision-making and identify blind spots in the teens\u2019 health knowledge. We use stories from the real lives of our adolescent partners to build the games, working with our experienced video game developer, Schell Games, and use feedback from the teens to make the games as relatable to our target audience as possible.<a href=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-24929\" src=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5.png\" alt=\"\" width=\"1018\" height=\"764\" srcset=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5.png 1018w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5-173x130.png 173w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5-480x360.png 480w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5-73x55.png 73w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5-800x600.png 800w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-5-580x435.png 580w\" sizes=\"auto, (max-width: 1018px) 100vw, 1018px\" \/><\/a><\/p>\n<p style=\"font-weight: 400\"><strong><em>Q:<\/em><\/strong><em> Can you tell us about your most recent <a href=\"https:\/\/www.nature.com\/articles\/s44360-025-00010-z\">research paper<\/a>, published in <\/em>Nature Health<em> this month?<\/em><\/p>\n<p style=\"font-weight: 400\"><strong>Fiellin: <\/strong>As part of an NIH initiative known as HEAL (Helping to End Addiction Longterm), my lab was one of 10 projects around the country that was tasked with developing and testing an intervention around opioid misuse and mental health.<\/p>\n<p style=\"font-weight: 400\"><strong>\u00a0<\/strong>The study involved a diverse group of 532 teenagers from 15 different high schools across the state of Connecticut. To be part of the study, the teenagers had to report never having tried an opioid and to have at least low levels of mental health issues (depression or anxiety) or substance use (not opioids). Half were assigned to play our game, half to play a set of control games.<\/p>\n<p style=\"font-weight: 400\">We knew from previous research that adolescents tend to have, generally speaking, low perceived risk of harm from drug use. In other words, they don\u2019t perceive drug use, including misuse of opioids, as being dangerous, and therefore are more likely to experiment with them. Similarly, there is strong evidence that a greater perceived risk of harm from drug use translates to a lower likelihood of using drugs. Therefore, our goal was, by having them play the game, to increase their perceived risk of harm around opioids, thereby decreasing the likelihood they would misuse them.<\/p>\n<p style=\"font-weight: 400\">We found that overall, our game produced significant short-term increases in perceived risk of harm from opioids (the goal of our study) and improvements in knowledge and attitudes related to opioid misuse. However, the risk perception effect diminished by three months, suggesting the potential benefit of booster interventions to sustain impact over time. We\u2019ll be reporting on our mental health findings in an upcoming paper.<\/p>\n<p style=\"font-weight: 400\"><strong><em><a href=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-24925\" src=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3.png\" alt=\"\" width=\"1024\" height=\"768\" srcset=\"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3.png 1024w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3-173x130.png 173w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3-480x360.png 480w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3-73x55.png 73w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3-800x600.png 800w, https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/12\/PlaySmart-3-580x435.png 580w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>Q:<\/em><\/strong><em> Looking ahead, what are some of your goals for your research?<\/em><\/p>\n<p style=\"font-weight: 400\"><strong>Fiellin: <\/strong>There\u2019s a huge movement towards family mental health, so we\u2019re expanding to include parents and families in the work we do. We\u2019re finding that, like their kids, parents also often struggle with how to navigate different situations. And games are a great way to engage people with other people, like in their families, because they can play them together.<\/p>\n<p style=\"font-weight: 400\">Recently, we started a new project working with the family foundation Proof Positive to develop a game for kids with autism. Our goal is to engage these kids and their families and other stakeholders in the design and development process, with the focus really being on increasing their happiness, well-being, and sense of agency.<\/p>\n<p style=\"font-weight: 400\">And then, another project that we\u2019re just launching is one where we\u2019re going to be doing the formative work to develop a game that focuses on social media and kids\u2019 experience with social media. We know that there are a lot of potential mental health harms, especially for young girls in social media environments. So, we\u2019ll again be working with young people to develop a game in which they can learn how to negotiate and navigate these environments in healthier ways.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Early in her career as a physician-researcher focused on improving outcomes for adults struggling with addiction and mental health issues, internist Lynn Fiellin, MD, kept hearing the same comment from her patients: \u201cIf only I knew then (as a teenager) what I know now, I\u2019d have made different choices.\u201d<\/p>\n","protected":false},"author":26,"featured_media":24322,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1,8],"tags":[],"class_list":["post-24920","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-research","author-26"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-content\/uploads\/sites\/2\/2025\/09\/Lynn_Fiellin-nc1.jpg","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4r3h1-6tW","_links":{"self":[{"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/posts\/24920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/comments?post=24920"}],"version-history":[{"count":12,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/posts\/24920\/revisions"}],"predecessor-version":[{"id":24935,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/posts\/24920\/revisions\/24935"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/media\/24322"}],"wp:attachment":[{"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/media?parent=24920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/categories?post=24920"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/geiselmed.dartmouth.edu\/news\/wp-json\/wp\/v2\/tags?post=24920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}