Video Games Get Blamed for Teen Depression, But One May Help Prevent It—Earth.com

Read article—Features a study led by Lynn Fiellin, a professor of biomedical data science and medicine, and postdoctoral research fellow Caroline Barry showing that PlaySmart, a digital behavioral health game developed in the Fiellin lab, reduced depression symptoms among teens and improved attitudes toward seeking mental health care. "Even small improvements could have meaningful public health impact if a serious game like this could be delivered at scale," Fiellin said.